In some cases, it might be worth swapping modified ammunition to juggernaut. Perma might, swiftness, fury, quickness sigil of agilty procs also on swapping kits. Other builds use Grenade and Bomb kits but those builds lack survivability. Sorry if I sound pessimistic but I just dont see this as good in any scenario. I can go on if someone wants more details of how it works but frankly this should have convinced you already.
I already said, I've established success with every single one of these builds, you don't need to tell me they're bad, because they're not. By no means, this is an optimal build, but this is a lazy man's build that all scrappers out there can enjoy. At no point did I insult you. Tool Belt enhaces the effectiveness and functionality of Engineer's healing and utility skills. Engineer is probably the most versatile class to play and also the most difficult to master. Most of the time, you'll want to stay merged with a Tiger - or any Ferocious pet of choice - and cast utility and Beast skills to maintain boons. And this because I dared to say you are ignoring Mirage? It was never a very good tradeoff.
You can ofc use any class and build you want. However in reality, you usually end up not having to evade an attack, meaning you will be waiting to use Grenade Barrage for the entirety of the fight Adrenal Implant — Whilst this trait is very appealing to newer players, the problems with Kinetic Battery make it a viable choice over Kinetic Battery for veteran players too as a small quality of life improvement which can be especially of help in less co-ordinated groups, where fights may drag on for a little longer Utilities Your main three utilities and heal when in combat will be: Healing Turret — The best heal for Engineer by a large margin. Which is further intensified when there are such tools that are meant to be used the way they initially wanted to. Reacting this way when someone states something you said makes no sense shows a lot of personal insecurity. Then, begin throwing the toolbelt skill from each elixir not forgetting the heal slot. Remove ads Do you refuse to disable adblocker but still want to support our website? I also believe that Elixir C should be 30 seconds base cooldown, 40 seconds is just way too long. Sneak Gyro — Unfortunately the gyro moves too slowly to make it viable for stealth skipping.
No, your toughness interferes with the tank and the only party wide buff you can bring is Pinpoint Distribution, which is better off being used by an offensive Engineer. A more solid utility would be elixer U with stun break and quickness extra projectile mitigation with toolbelt. Traits Inventions - Over Shield: is a nice choice for adding Protection to nearby allies to help them survive. This is equivalent to 400 health per second, as Might Makes Right looks at how many stacks are being applied. The cast time is instant so there is no punishment for using it when you are already in Flamethrower and it provides an instant blind in melee range, making it excellent for actively protecting your whole group from trash mobs Incendiary Ammo — The toolbelt skill provided by the flamethrower. Soothing Detonation is undertuned — at least the scaling got to be better.
I used to use it a lot in silverwastes because burn kills stuff after you go down, drastically increasing your survivability. I asked Dulf two weeks ago when the Engineer guide would be online and she told me she had gotten the guide just before the feature patch, since it was not updated to after the feature patch she did not post it. If you are not using a Flamethrower when in combat, you should always try to equip Flamethrower, use Incendiary Ammo and then swap out Flamethrower for your normal utility skill before engaging in combat Elixir Gun A kit almost alway used in power builds. It's not optimal dps but much more burstier and more ideal for trash mobs. It is incredibly versatile, as it can be used for large AoE healing, a blast finisher, condition cleanse, blocking projectiles, attracting aggro and even catching Lupicus grubs Grenade Kit — The core of the build.
I have an affinity for power builds, and I believe power builds are best equipped for general open world play, but there are players who might disagree with me and say that condition builds tend to fare better in their own experiences. This build is crafted to give you some breathing room. You also have to be careful when using Toss Elixir S, as even without an enemy targeted the projectile can still hit something and reveal you Streamlined Kits — It is very important to try to proc this on Grenade Kit when in combat as often as possible, as it is the only worthwhile attack created by this trait. Why the hell would you take Sand Through Glass instead of Crystal Sands. Overall, this build is very fun and challenging to play and you will not go wrong by learning this class.
If you go solo condi, you want to focus more on burn duration. Not quite your typical bowbear, but something different. Using a sheild will cripple you. As I said before, pathetic. Good fire and forget AoE with high uptime leaving you available to do some damage.
For me though, the damage mitigation available from the hammer is invaluable for soloing. Seems like you have adblocker enabled : No one likes ads, we know that. Mirage struggles to hit five targets consistently unless you spam shatters which the power build can technically do as well. Weapon and Armor Engineer is a Adventurer, and he wears. Will it work in raids? It might be worth swapping pinpoint distribution to no scope as you won't have perma-fury from teammates.
The point of the mirrors is that they trigger another ambush, which is your main source of damage. Your go to filler skills should be and. Perma vigor how are you keeping that up solo? This brings both benefits and disadvantages, however fortunately there are ways to avoid all the disadvantages. Moa Stance plays a big role here, providing you with boons and greatly increasing the duration of boons you get from other sources. Lupicus Solos Poison Grenade — This grenade used to do almost no direct damage and leave long poison fields on the ground for half of eternity, however the core specialisation made the poison application immediate and direct, and also put the direct damage on par with freeze grenade, making it now the 2nd priority grenade Grenade Barrage — The toolbelt skill provided by the Grenade Kit. The playstyle of the build is straightforward compared to other engineer builds.