Whilst its a standard fare tactical shooter, it did cater to the more action side of things, and its mostly the technical prowess this game had. A similar set of circumstances led to the wide use of stereophonic sound across the whole game when it was initially planned only for action sequences. Producer Kouji Okada was one of the original creators of Atlus' series. Combat is really fluid and each character from the roster has their own fighting style and special moves. Okada described the main theme as power achieved through intelligence and overcoming the environments.
This version has updated graphics, and switches the perspective to third-person. The director was ; having worked as a planner on multiple titles since , Maken X was his debut as a game director. It was published by Atlus in Japan in 1999, while localized and released the game overseas in 2000. The machine has a mind of its own and can possess human beings. Depending on dialogue choices and brainjacked characters, seven possible endings can be achieved.
There's a dedicated button for reversals and grapples, and you can do 2 on 2 and 4 way fights over a variety of different maps. Multiple reviewers faulted the controls as cumbersome or inappropriate for the gameplay. With sales of around 66,000 units, the game was the best-selling new Dreamcast release of the week, selling through nearly 73% of its shipments. For the remake Maken Shao, gameplay remains mostly the same, but with several added mechanics and a shift to a third-person perspective focused behind the back of the character. It's really fun for some mindless fun with a couple of friends. Nice port however some of the models not bad, the textures are sometimes ugly and it makes some of levels look bland. During combat, the player is able to move freely within the environment, and has access to a variety of moves including a back step and strafing to avoid attacks.
You can write down your own lyrics, too. Another ending sees the Maken allowing Kay to die, taking control of the American President following Geist's defeat. An enhanced remake for the , Maken Shao: Demon Sword, was published by Atlus in Japan in 2001 and in Europe by in 2003. Depending on brainjacking and dialogue choices made by the Maken through the game, several different narrative paths and endings are unlocked. The localization was handled cooperatively by Atlus and the American branch of , who acted as the game's publishers. The first-person perspective of Maken X top was changed in Maken Shao bottom to a third-person perspective. The original first person sword combat limited the player's awareness and was hard to judge the distance of attacks.
When the facility where the Maken was developed is attacked, the sword bonds to main heroine Kay Sagami and is sent on missions against the group responsible for the attack. Also the game is short lived after completing it, however the player could re-explore the game if they wanted too. The first-person perspective combined with sword-based action was chosen to create a unique feel for the game. Sometimes getting hit by the enemy often gets a cheap death, even while locking onto enemies. Gameplay Combat in Maken Shao, the main protagonist, is on a search find her friend Kou Yamashiro. ReleasesMaken Shao - Demon Sword did not have an American release. All items will be posted within 3 days of payment being received.
Titled Maken X: Another, the story followed a similar path to the original game. Situations often called for the use of abilities of other characters to solve puzzles and combat situations. The player can also leap over and strike an enemy from behind—these actions open the enemy up to a high-damage attack. By Review Date: May 4, 2009 Maken Shao is a port of the Dreamcast game Maken X. He was faced with restrictions with the console's hardware, but was able to have more creative freedom than his work on.
The Atlus staff were beginning to feel limited by the scope of the Megami Tensei universe, so when they were shown the specifications of the console, they immediately decided to create something new for that console. Graphics: 6 The designers on the characters and enemies are interesting and are the best part of the game in my opinion. The Maken is contacted by Lee's spirit, who says that the Maken is now the only being left capable of restoring the world. The Maken X album, which became fairly rare in the years following its release, was later re-released by Atlus on on June 1, 2011. Take control of this creature in an adventure that takes you across the globe in a battle against a terrorist organization led by a Chinese god. While not related to the MegaTen series, it features Shin Megami Tensei staff like the art direction by Kazuma Kaneko Ninkyouden: Toseinin Ichidaiki this one is similar to the Way of the Samurai games that already got mentioned. The combat is simple, with the simple lock on and attack.
An official soundtrack was released by King Records in Japan on December 23, 1999. Geist, which also seeks to preserve humanity through more extreme means than the Blademasters, intends to use the Sangokai to reduce the human population. This version was later re-released by Midas Interactive Entertainment on the European on February 27, 2013 as a PlayStation Classic title. Speaking in an interview, Okada and Kaneko referred to the development period for Maken X as quite turbulent. Maken Shao still focuses on swordplay but pulls the camera out turning it into a third person action game. Prompted by Fei before he dies, Kay takes up the Maken; brainjacking Kay, the Maken defeats Andrey, but fails to prevent Sagami from being kidnapped.
Edge Magazine noted the story's prominence set Maken X apart from equivalent first-person games of the time. It changed a number of gameplay elements, introduced further cutscenes, adjusted the music, and added the third-person perspective in response to a common trend in Japan of first-person games causing motion sickness. Supporting characters include Institute researchers Anne Miller and Peter Jones, Kay's childhood friend and love interest Kou Yamashiro; Blademaster leader Fu Shou Lee, who funds the Maken's creation; and Fei Chao Li, Kay's tutor and the intended wielder of the Maken due to possessing the Blademasters' D Gene. However the down side to that is has trouble setting the mood in some areas, meanwhile in other areas, it's does a good job. The original game was a first person action game that focused on sword fighting. It's a well done in that area.